/************************************************************************

  Heroes IV
  Copyright 2000, The 3DO Company
  
	------------------------------------------------------------------
	bitmap_layer.h
	
	  $Header: /resource_editor/bitmap_layer.h $
	  
		$NoKeywords: $
		
************************************************************************/
#include "precompiled.h"
#pragma warning( disable: 4786 )

#include "battlefield_preset_map_in_game.h"
#include "owned_ptr.h"

// Constructors / Destructor
t_battlefield_preset_map_in_game::t_battlefield_preset_map_in_game(){}
t_battlefield_preset_map_in_game::t_battlefield_preset_map_in_game(t_battlefield_preset_map & preset_map) 
									: m_backdrop_group(preset_map.m_backdrop_group), m_passability_map (preset_map.m_passability_map)
{
	//if we ever need to scale a bitmap group we can do it here, but for now we don't need too.
}

t_battlefield_preset_map_in_game::~t_battlefield_preset_map_in_game(){}

// Member functions	

t_battlefield_passablity_map_ptr	t_battlefield_preset_map_in_game::get_passability_map(){return m_passability_map;}
t_bitmap_layer  &					t_battlefield_preset_map_in_game::get_backdrop(){return m_backdrop_group[0];}
